INDUSTRIAL ANNIHILATION

Industrial Annihilation is a sci-fi real-time strategy game where players command robotic armies across expansive industrial battlefields, balancing large-scale combat with tactical control.
As the level designer, I built multiplayer maps from blockout to final polish, building terrain and layouts to support large-scale factory building and clear navigation for unit groups. I collaborated closely with the team to define the game’s visual style, evolving environments from blockouts into polished, playable spaces through iteration
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Role: Level Designer
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Duration: July 2023 - Feb 2025
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Engine: Unreal Engine 5
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Team size: ~16
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Release: Early Access, 2024
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Designed environmental elements with gameplay in mind, factoring in elevation, obstacles, and line-of-sight.
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Collaborated with the art director and team members to refine the game’s art style and evolve blockouts into cohesive, playable maps.
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Created blockout maps to test core gameplay and guide asset needs
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Adjusted lighting to ensure clarity, atmosphere, and visual consistency across maps.
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Built environments and dressed scenes for the game’s announcement trailer.









