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INDUSTRIAL ANNIHILATION

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Industrial Annihilation is a sci-fi real-time strategy game where players command robotic armies across expansive industrial battlefields, balancing large-scale combat with tactical control.

 

As the level designer, I built multiplayer maps from blockout to final polish, building terrain and layouts to support large-scale factory building and clear navigation for unit groups. I collaborated closely with the team to define the game’s visual style, evolving environments from blockouts into polished, playable spaces through iteration

  • Role: Level Designer

  • Duration: July 2023 - Feb 2025

  • Engine: Unreal Engine 5

  • Team size: ~16

  • Release: Early Access, 2024

  • Designed environmental elements with gameplay in mind, factoring in elevation, obstacles, and line-of-sight.

  • Collaborated with the art director and team members to refine the game’s art style and evolve blockouts into cohesive, playable maps.

  • Created blockout maps to test core gameplay and guide asset needs

  • Adjusted lighting to ensure clarity, atmosphere, and visual consistency across maps.

  • Built environments and dressed scenes for the game’s announcement trailer.

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