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GRIT

GRIT is a Wild West–themed battle royale that blends fast-paced gunplay with horseback riding, dynamic traversal, and a variety of frontier biomes. The game emphasizes large, open environments and cinematic Western shootouts.
 

I joined Team GRIT early in development as the sole level designer, responsible for shaping the landscape, creating points of interest, and refining key areas of the map to support both gameplay flow and the overall artistic vision.

  • Role: Level Designer

  • Duration: June 2020 - July 2023

  • Engine: Unreal Engine 4

  • Team size: ~30

  • Release: Early Access, 2022

  • Designed and refined diverse map areas, balancing combat, traversal, and exploration

  • Sculpted terrain, painted landscapes, and dressed multiple biomes with foliage and modular structures

  • Created landmarks, interiors, and environmental scenes (including the main menu)

  • Iterated on layouts based on playtesting, optimizing performance, lighting, and player progression

  • Collaborated with another designer to maintain a cohesive map design

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